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Games

Our games are a little rough around the edges. We want people to play them, yell at them and use the kickplates once in a while. Because of the age of many of our games, they may not all be available to play at times.

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Teenage Mutant Ninja Turtles

Konami - 1989

The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder.


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Tempest

Atari - 1981

Takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the play field, moving from segment to segment.


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Donkey Kong

Nintendo - 1981

An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game Mario must rescue a damsel in distress named Pauline from a giant ape named Donkey Kong.


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Forgotten Worlds

Capcom - 1988

Set in a distant future, an evil god known as Emperor Bios has destroyed most of the Earth, turning it into a desolated wasteland known as the "Dust World". Two nameless super-soldiers are created by the people to defeat Bios and the eight evil gods who serve him.


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Ms. Pac-Man

Bally Midway - 1982

The player earns points by eating pellets and avoiding ghosts. Eating a power pellet causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values. As the rounds increase, the speed increases.


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Rampage

Bally Midway - 1986

Players control gigantic monsters who were formerly human. The game's protagonists are George, a King Kong-like gigantic gorilla transformed by an experimental vitamin, Lizzie, a Godzilla-like dinosaur/lizard transformed by a radioactive lake, and Ralph, a giant werewolf transformed by a food additive.


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Tron

Bally Midway - 1982

The player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire, and a rotary dial for aiming. The goal of the game is to score points and advance through the game's twelve difficulty levels by completing each of the sub-games.


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Burger Time

Bally Midway - 1982

The object of the game is to complete a number of hamburgers while avoiding enemy foods. The player's character walks the length of an ingredient, it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate.


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Q*bert

Gottlieb - 1982

The game is played using a single, diagonally mounted four-way joystick. The player controls Q*bert, who starts each game at the top of a pyramid made of 28 cubes, and moves by hopping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.


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Elevator Action

Taito - 1983

The player assumes the role of Agent 17, a secret agent for an unspecified organization or government. Otto enters a 30-story building at roof level and must work his way down to the basement, collecting secret documents whose locations are marked by red doors.


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Asteroids

Atari - 1979

The objective is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction.


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Heavy Barrel

Data East - 1987

Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a gun with unlimited ammunition and a limited supply of grenades.


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Paperboy

Atari - 1985

The player controls a paperboy on a bicycle delivering newspapers along a suburban street. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.


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Gauntlet

Atari - 1985

The players select among four playable fantasy-based characters: Thor, a Warrior; Merlin, a Wizard; Thyra, a Valkyrie; or Questor, an Elf. Each character has his or her own unique strength and weaknesses. The gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level.


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Tapper

Bally Midway - 1983

Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life.


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Video Pinball

Atari - 1977

Video Pinball allows 7 games -- 4 pinball variations, a basketball game, and two versions of Breakout for one to two players. The unit provides digital on-screen scoring, automatic serves, and color graphics.


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Final Fight

Capcom - 1989

Final Fight can be played by up to two players simultaneously. Before the game begins, the player chooses between the three main characters: Haggar, Cody, and Guy. Each has his own fighting style and attributes. Health gauges are displayed for both player and enemy characters.


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Toki

Fabtek - 1989

The player must traverse several levels with a miniboss at the end. Despite his apparent handicap, his slowness as an ape, and the fact that almost any attack can kill him, Toki is able to spit powerful shots that will help him in defeating enemies and obstacles that try to slow him down in his mission.


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Bad Dudes Vs. Dragon Ninja

Data East - 1988

Players start with the ability to do basic punches, kicks and jumps. Players will also come across several power-ups; some are weapons like knives and nunchakus and some recharge a player's health, and yet others add a few seconds to the remaining time.


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Centipede

Atari - 1980

The player is represented by a small, somewhat humanoid head at the bottom of the screen. The player moves the character about the bottom area of the screen with a trackball and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms.


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Track & Field

Konami - 1983

The player uses two "run" buttons and one "action" button to control an athlete competing in the following six events: 100 Meter Dash, Long jump, 110 Meter Hurdles, and High jump


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Missile Command

Atari - 1980

The player's six cities are being attacked by an endless hail of ballistic missiles. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed.


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Dig Dug

Namco - 1982

The objective is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: Pookas and Fygars.


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Joust

Williams - 1982

The player controls a yellow knight riding a flying ostrich or stork, from a third-person perspective. The player flies the knight amidst the floating rock platforms and above pools of lava; when maneuvering off the screen to either side, the player will continue its path reappearing from the opposite side.


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Spy Hunter

Bally Midway - 1983

Spy Hunter is a vertical scrolling driving game with the player in the role of a spy driving an armed sportscar. The object of the game is to travel the freeway destroying as many enemy vehicles as possible while protecting civilian vehicles. The game uses top-down perspective.


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Galaga

Bally Midway - 1982

The objective is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield.


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The Simpsons

Konami - 1991

As the Simpson Family take a stroll through town, they encounter a jewelry store being robbed by Waylon Smithers, who bumps into Homer, leading a precious diamond he stole to land in Maggie's mouth. With Maggie using the diamond as a makeshift pacifier, Smithers takes Maggie with him, sending various goons to keep the Simpsons from following him.


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Smash TV

Williams - 1990

The theme of the game involves players competing in a violent game show, set in the then-future year of 1999. Moving from one room to the next, players have to shoot down hordes of enemies while at the same time collecting weapons, power-up items, and assorted bonus prizes.


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Street Fighter II Champion Edition

Capcon - 1992

The first of several updated versions of Street Fighter II: The World Warrior, part of the Street Fighter II sub-series of Street Fighter games. The main changes were the addition of the Grand Masters as playable characters and mirror matches.


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Skycurser

Griffin Aerotech - 2015

The year is 1996. A cataclysmic plague descends on earth. As its infection spreads, hope fades. But you and your dog fight back. Piloting the prophetic weapon, SKYCURSER, you take flight to destroy the Necrostar’s mutant hordes and save the planet.


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Mortal Kombat

Midway - 1993

Matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character will become dazed and the winner is given the opportunity of using a finishing move.


Pinball Machines

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Twilight Zone

Midway - 1993
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Elvira and the Party Monsters Pinball

Bally Midway - 1989
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Terminator 2: Judgment Day

Williams - 1991